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Process

Designing with light: a field guide to glow, grain and gradients

Mira Kovalenko

Mira Kovalenko

Art Director

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8 min read

Process

Iridescent glass torus refracting blue and violet light

Contents

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Why glow fails

Glow is the most abused effect on the web. Most of the time it is a blurred shadow in a brand colour, stacked until it looks like a nightclub flyer. Real light behaves differently, and the difference is what makes a page feel expensive.

Falloff is everything

Light loses energy with distance. On screen that means a bright core, a short soft shoulder and a long, almost invisible tail. If your glow has one radius, it will always look painted on. We build every glow from three layers: core, shoulder and haze.

“If you can see where the glow ends, it is not light. It is a sticker.”

A glass prism splitting a beam of light into a soft spectrum

Fig. 1 · A prism shows the falloff we try to copy on screen

Grain makes light physical

  • Core: 4-8px, near white, 90% opacity

  • Shoulder: 24-40px, brand colour, 35%

  • Haze: 120px and wider, a cooler hue, 8-12%

Add a 3-4% monochrome grain above every glow and the gradient stops banding, the eye reads texture, and the light suddenly has a surface to land on.

Colour temperature

Real light is never one colour. We push the core of a glow towards white, the shoulder towards the brand hue and the haze one step cooler. That is why a violet glow reads as light and not as paint.

Restraint

One light source per screen. If everything glows, nothing does. Pick the single moment that deserves light, a headline, a product or a button, and let the rest of the page stay dark enough to make it shine.

Let’s talk

Let’s create something impossible to ignore.

Join the brands we have brought into the light. Tell us about your project.

Let’s talk

Let’s create something impossible to ignore.

Join the brands we have brought into the light. Tell us about your project.

Let’s talk

Let’s create something impossible to ignore.

Join the brands we have brought into the light. Tell us about your project.

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